Overview
Miner’s Haven has some of the highest cash limits of any game, going from Hundreds all the way up to $999 Centillion. This page will take you through all the suffixes and tell you trivia and useful tips about them, such as with $25 Quintillion, which is the minimum cash needed for your first rebirth. One of the first things that will help out in this game is learning scientific notation, which is what this next section will be taking you through.
Scientific Notation
Scientific Notation can be annoying at first but once you get the hang of it will be much easier to write out larger numbers. You might also use this in school depending on what classes you take.
The basics:
Scientific Notation can be written in multiple ways, however, this wiki uses the e+ method. How scientific notation works is you take the first digit of a number and put it in the space before the e+. Second, you take how many zeros there are in the number and put it after the e+.
For example:
1,000,000 (1 million) would be written as 1e+6, as the first digit is a one and there are six zeros after it.
3,000,000 (3 million) would be written as 3e+6, as the first digit is a three and there are six zeros after it.
For more advanced numbers:
Numbers that aren’t just composed of one number and zeros take a few extra steps but aren’t that hard to understand. What you do is you take the first two digits of the number and make it a decimal with the first digit before the period. You put this number once again in front of the e+. You then take how many places (not zeros this time) there are after the first digit of the number and put that after the e+.
For example:
4,500,000 (4.5 million) would be written as 4.5e+6, as the first two digits are 4(,)5 and there are 6 places after the 4.
7,586,000 (7.586 million) would be written as 7.6e+6, as the first two digits are a 7(,)5 but the third digit, which is an 8, requires the 5 to be rounded up. The 6 is there as there are six places after the 7.
463,000,000 (463 million) would be written as 4.6e+8, as the first two digits are a 4(,)6 and there are eight places after the 4.
List of Cash Suffixes
All non-abbreviated names of large cash suffixes below are based on the Conway-Wechsler system of naming large numbers.
# | Abbreviation | Name | Scientific Notation | Notes |
---|---|---|---|---|
1 | k | Thousand | 1e+3 |
|
2 | M | Million | 1e+6 |
|
3 | B | Billion | 1e+9 |
|
4 | T | Trillion | 1e+12 |
|
5 | qd | Quadrillion | 1e+15 | |
6 | Qn | Quintilion | 1e+18 |
|
7 | sx | Sextillion | 1e+21 |
|
8 | Sp | Septillion | 1e+24 |
|
9 | O | Octillion | 1e+27 |
|
10 | N | Nonillion | 1e+30 |
|
'Decillion ( D )' | ||||
11 | de | Decillion | 1e+33 |
|
12 | Ud | Undecillion | 1e+36 | |
13 | DD | Duodecillion | 1e+39 |
|
14 | tdD | Tredecillion | 1e+42 | |
15 | qdD | Quattuordecillion | 1e+45 | |
16 | QnD | Quindecillion | 1e+48 | |
17 | sxD | Sedecillion | 1e+51 | |
18 | SpD | Septendecillion | 1e+54 | |
19 | OcD | Octodecillion | 1e+57 | |
20 | NvD | Novemdecillion | 1e+60 |
|
'Vigintillion ( V )' | ||||
21 | Vgn | Vigintillion | 1e+63 | |
22 | UVg | Unvigintillion | 1e+66 | |
23 | DVg | Duovigintillion | 1e+69 | |
24 | TVg | Tresvigintillion | 1e+72 |
|
25 | qtV | Quattuorvigintillion | 1e+75 | |
26 | QnV | Quinvigintillion | 1e+78 | |
27 | SeV | Sesvigintillion | 1e+81 | |
28 | SPG | Septemvigintillion | 1e+84 | |
29 | OVG | Octovigintilion | 1e+87 | |
30 | NVG | Novemvigintillion | 1e+90 |
|
'Trigintillion ( TG )' | ||||
31 | TGN | Trigintillion | 1e+93 | |
32 | UTG | Untrigintillion | 1e+96 | |
33 | DTG | Duotrigintillion | 1e+99 | |
34 | tsTG | Trestrigintillion | 1e+102 |
|
35 | qtTG | Quattuortrigintillion | 1e+105 | |
36 | QnTG | Quintrigintillion | 1e+108 | |
37 | ssTG | Sestrigintillion | 1e+111 | |
38 | SpTG | Septentrigintillion | 1e+114 | |
39 | OcTG | Octotrigintillion | 1e+117 | |
40 | NoTG | Novemtrigintillion | 1e+120 | |
'Quadragintillion ( QDR )' | ||||
41 | QdDR | Quadragintillion | 1e+123 | |
42 | uQDR | Unquadragintillion | 1e+126 | |
43 | dQDR | Duoquadragintillion | 1e+129 | |
44 | tQDR | Tresquadragintillion | 1e+132 | |
45 | qdQDR | Quattuorquadragintillion | 1e+135 | |
46 | QnQDR | Quinquadragintillion | 1e+138 | |
47 | sxQDR | Sesquadragintillion | 1e+141 | |
48 | SpQDR | Septenquadragintillion | 1e+144 | |
49 | OQDDr | Octoquadragintillion | 1e+147 | |
50 | NQDDr | Novemquadragintillion | 1e+150 | |
'Quinquagintillion ( QGNT )' | ||||
51 | qQGNT | Quinquagintillion | 1e+153 | |
52 | uQGNT | Unquinquagintillion | 1e+156 | |
53 | dQGNT | Duoquinquagintillion | 1e+159 | |
54 | tQGNT | Tresquinquagintillion | 1e+162 | |
55 | qdQGNT | Quattuorquinquagintillion | 1e+165 | |
56 | QnQGNT | Quinquinquagintillion | 1e+168 | |
57 | sxQGNT | Sesquinquagintillion | 1e+171 | |
58 | SpQGNT | Septenquinquagintillion | 1e+174 | |
59 | OQQGNT | Octoquinquagintillion | 1e+177 | |
60 | NQQGNT | Novemquinquagintillion | 1e+180 | |
'Sexagintillion ( SXGNTL )' | ||||
61 | SXGNTL | Sexagintillion | 1e+183 | |
62 | USXGNTL | Unsexagintillion | 1e+186 | |
63 | DSXGNTL | Duosexagintillion | 1e+189 | |
64 | TSXGNTL | Tresexagintillion | 1e+192 | |
65 | QTSXGNTL | Quattuorsexagintillion | 1e+195 | |
66 | QNSXGNTL | Quinsexagintillion | 1e+198 | |
67 | SXSXGNTL | Sesexagintillion | 1e+201 | |
68 | SPSXGNTL | Septensexagintillion | 1e+204 | |
69 | OSXGNTL | Octosexagintillion | 1e+207 | |
70 | NVSXGNTL | Novemsexagintillion | 1e+210 | |
'Septuagintillion ( SPTGNTL )' | ||||
71 | SPTGNTL | Septuagintillion | 1e+213 | |
72 | USPTGNTL | Unseptuagintillion | 1e+216 | |
73 | DSPTGNTL | Duoseptuagintillion | 1e+219 | |
74 | TSPTGNTL | Treseptuagintillion | 1e+222 | |
75 | QTSPTGNTL | Quattuorseptuagintillion | 1e+225 | |
76 | QNSPTGNTL | Quinseptuagintillion | 1e+228 | |
77 | SXSPTGNTL | Seseptuagintillion | 1e+231 | |
78 | SPSPTGNTL | Septenseptuagintillion | 1e+234 | |
79 | OSPTGNTL | Octoseptuagintillion | 1e+237 | |
80 | NVSPTGNTL | Novemseptuagintillion | 1e+240 |
|
'Octogintillion ( OTGNTL )' | ||||
81 | OTGNTL | Octogintillion | 1e+243 | |
82 | UOTGNTL | Unoctogintillion | 1e+246 | |
83 | DOTGNTL | Duooctogintillion | 1e+249 | |
84 | TOTGNTL | Treoctogintillion | 1e+252 | |
85 | QTOTGNTL | Quattuoroctogintillion | 1e+255 | |
86 | QNOTGNTL | Quinoctogintillion | 1e+258 | |
87 | SXOTGNTL | Sexoctogintillion | 1e+261 | |
88 | SPOTGNTL | Septemoctogintillion | 1e+264 | |
89 | OTOTGNTL | Octooctogintillion | 1e+267 | |
90 | NVOTGNTL | Novemoctogintillion | 1e+270 | |
'Nonagintillion ( NONGNTL )' | ||||
91 | NONGNTL | Nonagintillion | 1e+273 | |
92 | UNONGNTL | Unnonagintillion | 1e+276 | |
93 | DNONGNTL | Duononagintillion | 1e+279 | |
94 | TNONGNTL | Trenonagintillion | 1e+282 | |
95 | QTNONGNTL | Quattuornonagintillion | 1e+285 | |
96 | QNNONGNTL | Quinnonagintillion | 1e+288 |
|
97 | SXNONGNTL | Senonagintillion | 1e+291 | |
98 | SPNONGNTL | Septenonagintillion | 1e+294 | |
99 | OTNONGNTL | Octononagintillion | 1e+297 | |
100 | NONONGNTL | Novemnonagintillion | 1e+300 |
|
Centillion ( CENT ) | ||||
101 | CENT | Centillion | 1e+303 |
|
102 | UNCENT | Uncentillion | 1e+306 |
|
Abnormal Cash Suffixes
Throughout Miner's Haven's history, bugs have occurred, leading to unintended cash suffixes.
Name | Cause | Notes |
---|---|---|
Obtained through Regular Gameplay | ||
Scientific notation
(broken/e-money) |
Obtaining cash beyond $999CENT (>$9.99e+305). | Due to technical limitations, suffixes past CENT are not displayed. Instead, the game displays money in scientific notation; i.e. $1.2345678901234e+306. |
$inf | Obtaining cash beyond ~1.78e+308. | Rebirthing with $inf will still count towards the Overlord's Telamonster and any subsequent Centillion rewards. This suffix used to break save data. |
Glitched Abnormalities Found In-Game | ||
$-nan(ind)e+-inf | Exact cause unknown but is theorized to have something to do with having scientific notation turned on. | |
$-nan(ind)e+-nan(ind) | Obtaining Negative money while having scientific notation turned on. | This is most likely due to the game not having scientific notation for negative value. |
$nane+-inf | Leaving base before it's fully loaded | Only visual; money goes back to normal upon re-entrance |
(-$inf) | Loop upgrading ores with a negative value (using Gate of Eclipse, Frozen Eclipse, Flaming Schrodinger or Aether Schrodinger) for an extended period of time until reached. The upgrader that changed the ore value to become negative must stay on the user's base; otherwise, the ore's value will not change. | After being patched, ores with negative value can no longer be processed and will disappear if one tries to do so, whereas previously the ore could be processed. However, the Aether Refinery ignores this fix and can process negative-value ores. Rejoining the game will set the user's cash back to $300 to combat negative money. |
Patched Abnormalities | ||
$1.#Q | Using the Solar Flare during night time (when its stats included an exponential multiplier) with an ore holding negative value. | After being patched, Berezaa created a data restore for players with broken save data and changed the nighttime stats of the Solar Flare, removing the exponent in the process. |
$1.#INF | Infinitely upgrading your ores with the Lightningbolt Refiner before its RNG-based effect of destroying ore was introduced. | Players who received this cash suffix had their save data completely wiped upon rejoining the game and nothing could be done to save it, as this was before the restoredata code was created. |
$nan | Using ores that have a negative value which are then processed into an exponential furnace or cell furnace, or putting a (-$inf) ore through the Final Upgrader or Ultimate Sacrifice followed by a Tesla Refuter and processing it in the Aether Refinery.
It can also be obtained by putting an ore worth $inf through further upgraders. |
This cash suffix disabled players from buying anything or rebirthing. It was quickly patched, not lasting even a day. The restoredata code was updated to revert broken save files. Even if obtained with Nightmare, rejoining returns the cash back to $300. |
Timeline
- When the game first launched in 6/12/15, the last value was Sextillion [sx].
- After June or July 2015, the limit was changed to Nonillion, suffixed as N.
- After the Summer 2015 Update, the limit was Duodecillion [DD], thanks to the Molten Upgrader and Freon Suppressor. An Overlord Badge was added along with it.
- Before cash suffixes beyond DD were introduced, money, if broken, was displayed as $[player's money]+[amount of zeros past DD]DD. For example, $1.521341653+014DD. Since then, broken money is now displayed in proper scientific notation.
- On December 13th, 2015, the limit was changed to Septendecillion, or SpD (despite being mentioned by Berezaa being changed to Octodecillion [OcD]), and was obtainable with the Ore Thermocrusher, Suspended Lava Refiner, and Ore Transistor.
- On June 2nd, 2016, the Overlord Device was added to reward users that rebirthed while having cash between 1 Duodecillion, or $1DD to 999 Duotringintillion, or $999DTG.
- On August 4th, 2016, the cap of Octotrigintillion, or OcTG was proposed by Berezaa on Twitch, and the True Overlord Device was a new reward for reaching Trestrigintillion, [tsTG].
- On the 30th of March 2017, Berezaa intentionally leaked the new highest Cash Suffix as Quadragintillion [QdDR] on stream. He also mentioned a possible centillion suffix being added in the near future, which was added in the New Heights Update by OutOfOrderFoxy.
- On March 29th, 2018, Berezaa added 20 new suffixes on-stream, up to Sexagintillion [SXGNTL].
- On November 13th, 2019, OutOfOrderFoxy revealed 39 new suffixes, which were added in the New Heights Update. He revealed on Twitter that the highest possible suffix is now Centillion, abbreviated CENT (With the addition of a new ultimate-tier weapon item called Overlord's Telamonster).
- On January 5th, 2020, TalonMidnight experimented with StringValues with their 200,000 character limits. Upon experimentation, he shared out footage on Discord showing cash numbers reaching as high as 1e+6603, while also revealing that the prototype system can go as high as 1e+200,000, but with notable performance issues regarding processing such a high number. These larger numbers are currently in development for Miner’s Haven.
- In the Reincarnation Update, the max rebirth cap was increased from $25NQQGNT to $10NVSPTGNTL.
Trivia
- At some point in time, the max money a player could get was $1e+300, which was then changed to $1e+200 later on.
- This was later changed in the New Heights Update to allow prefixes above Novemquinquagintillion [NQQGNT] to become possible.